![]() This is a Maya behavior and is unrelated to this toolset. However, it is possible that the viewport may start navigating strangely. This is just to match Unreal's coordinate space. ![]() If your settings are set to use Y up in Maya(default), you will be shown a dialog letting you know that the world settings have been adjusted to Z-Up. To create a character, go to the Epic Games menu in your Maya interface and choose Character Rig Creator. The following steps walk you through the creation of your character's skeleton. The ART allows for the skeleton to be quickly generated and adjusted to fill the volume of a character, or even just as a way to "sketch out" what a character will look like so you can start animating right away. The first part of the process of using the Animation Rigging Toolset is the creation of your initial skeleton. ![]()
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